Post by GX Exil3 on Aug 24, 2017 22:45:54 GMT
Timing and Precision
Ok class, time to take your seats for this week's Lesson. But first, let's recap last week's lesson very briefly. Pretty much we learned the different Heroes, their style of play, and the synergy of those classes. This week we are learning about Timing and Precision.
Timing
So someone might ask "What does timing have to do with playing a card game? As long as you have a good built deck you should be good". Is he right? No, he is wrong in my books. Timing to me is tier 1 and second to that would be deck building skills. Here is why: say you're playing Boris and your opponent has out an Ironside Karash with 2 shadow energy with the Hero Elementalis. You have a Yari Bladedancer with 2 health left on field and Viska in your hand but have to wait 2 turns to play her out. You could use Boris' ability and destroy Ironhide since your Yari attack won't affect it. Do you use Boris or not? The answer should be pretty simple to me .... no, I wouldn't. If your opponent has another ally in hand he could boost that ally with Elementalis' ability and put you in a worst spot then just taking out an Ironhide Karash, especially since all you have to do is play Viska in 2 turns and wipe it out. The only time timing is ok to use on useless cards is when it's in state of life or death. Card games can't be rushed or without thought. If you don't think, then your great deck is just as important as your reckless timing.
Precision
So just a little bit ago we learned about timing and it's importance. Precision goes hand in hand to Timing. Pretty much you have to read your opponent. For example: Your opponent is playing Hunter and on his 2nd turn he plays out a Trap card on the field. Ok so you know he just wasted 2 resources on that card so now it's time to think .... what is the face down card and how is it going to affect you. For beginners, it may be tough since you don't know too much about the cards yet but for players with experience the guessing game should be a 1/3 chance of getting it correct. It would either be a Decoy Trap, Enchanted Oak, or Snare Trap. Let's say you think it's snare trap which exiles a creature under 3 cc. In your hand you have an ally with Steadfast and the other with Haste, both with the same atk and def. Which do you pick? Answer should be Steadfast: Steadfasted cards can't be removed from the field other than by death so you end up countering his trap, causing it to go to waste. So there you made him waste a card and a turn ... and you have the advantage with the first ally played .... way to go!!!! Even counter cards can be countered.
Conclusion
I understand I didn't do a lot of explaining with this lesson and was mainly examples but the point to this lesson was: always be thinking ahead and keep at least 1 turn ahead of him if possible. To conclude this segment I will say it again: Timing, Precision, Patience, and Smarts is just as if not more important than your deck building skills.
Thanks again all!! Be Gracious to your caring leader and teacher
GX Exil3
GX Exil3